![]() ![]() The software once required to create hyper realistic visualizations had the stigma of being intimidating to outsiders, with complaints of complex interface design and convoluted terminology being a drawback for new users to learn the skill. The skill blurs the line in usage and is traditionally associated with technical industries such as architecture, interior design, games development and CGI. There is probably a wide range of reasons why we are now seeing the use of 3D across multiple platforms, but the aspect that interested me the most is the rise of traditionally trained designers in areas such as graphic design and illustration choosing to create their own 3D assets or renders to work with.ģD Design in particular has been, and I would argue still is, a specialist skill set. The incorporation of 3D elements has increased in areas such as Web Design, illustration, VR & AR and also motion and video content. In the last few years there has been a growing interest in the use of 3D Design within the digital landscape. However, that is now an issue of the past with free and up-to-date information available via platforms such as YouTube, and with more and more developers creating Freeware Programmes, specialist software can be available to all at no cost to the user. The issues with the latter is that software outdates printed information at a significant rate, meaning the book you purchased in 2012 on ‘How to build a website’ is no longer relevant in today’s climate. Once upon a time, the barrier to entry for access to information relied on specialist education (requiring an additional expense) or the self taught home method, which involved purchasing books dedicated to the subject. Widespread internet access has changed and transformed the way we learn and acquire new skills. Stepping out of 2D into the 3D world as a designer.
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